
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 2.1K runs#
Comp
Clears
Parties
Median
Best
Share
1
99
20
2:53
1:34
5%
2
59
28
3:29
1:54
3%
3
49
19
3:27
2:05
2%
4
40
21
4:02
2:13
2%
5
35
13
3:48
1:50
2%
6
33
17
3:48
2:22
2%
7
30
15
3:27
2:17
1%
8
30
11
3:27
1:47
1%
9
29
14
3:40
2:41
1%
10
28
18
3:18
2:28
1%
A comp is the class set of a run's roster, order-free. 222 distinct comps across 2.1K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+15%
+13%
+6%
+6%
+5%
+3%
−5%
−6%
−12%
523 of 2.1K timed runs are in the fast quartile (≤ 3:09). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
13
5
2:17
1:44
12
3
2:25
2:15
23
5
2:25
2:04
18
11
2:33
1:53
27
7
2:38
1:56
12
5
2:51
2:04
91
20
2:53
1:34
13
6
2:57
2:20
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 2.1K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.