
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 1.1K kills#
Comp
Clears
Parties
Median
Best
Share
1
42
16
3:23
1:54
4%
2
30
13
4:06
1:50
3%
3
27
13
4:15
2:13
2%
4
27
23
4:12
2:30
2%
5
24
17
4:21
3:04
2%
6
24
11
3:03
1:57
2%
7
23
10
3:19
2:17
2%
8
23
5
2:25
2:04
2%
9
23
9
3:24
2:07
2%
10
22
8
3:19
2:05
2%
A comp is the class set of a kill's roster, order-free. 172 distinct comps across 1.1K kills.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of them+33%
+18%
+8%
+7%
+0%
+0%
−1%
−8%
−21%
277 of 1.1K timed kills are in the fast quartile (≤ 3:13). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
10
6
2:10
1:53
19
7
2:16
1:58
10
4
2:25
2:04
23
5
2:25
2:04
6
3
2:39
2:08
7
5
2:43
2:27
14
4
2:55
2:04
6
3
2:56
2:38
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 1.1K killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.