
Mech Facility
Dungeon 5-player Normal
Top comps
most-used compositions among 30 runs#
Comp
Clears
Parties
Median
Best
Share
1
11
2
1:12
0:59
37%
2
5
1
1:15
1:09
17%
3
5
1
1:12
1:02
17%
4
4
1
1:12
1:10
13%
5
1
1
4:48
4:48
3%
6
1
1
2:40
2:40
3%
7
1
1
3:14
3:14
3%
8
1
1
1:28
1:28
3%
9
1
1
1:14
1:14
3%
A comp is the class set of a run's roster, order-free. 9 distinct comps across 30 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+15%
+11%
+0%
+0%
+0%
+0%
−44%
9 of 30 timed runs are in the fast quartile (≤ 1:10). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 11.
Role mix
what parties actually bring · 30 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.