
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 619 runs#
Comp
Clears
Parties
Median
Best
Share
1
65
7
2:55
2:35
11%
2
19
5
3:26
2:52
3%
3
15
4
2:52
1:43
2%
4
13
4
3:15
2:45
2%
5
13
7
3:30
2:41
2%
6
13
5
3:41
2:52
2%
7
12
3
3:26
2:21
2%
8
11
3
3:58
3:20
2%
9
11
7
3:47
3:14
2%
10
10
4
3:14
2:28
2%
A comp is the class set of a run's roster, order-free. 133 distinct comps across 619 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+17%
+16%
+14%
+12%
+3%
−4%
−10%
−12%
−21%
152 of 602 timed runs are in the fast quartile (≤ 3:04). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
7
4
2:31
2:19
8
5
2:32
2:09
6
4
2:45
2:14
15
4
2:52
1:43
59
7
2:55
2:35
8
3
2:57
1:37
5
3
3:00
2:58
7
3
3:09
2:00
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 619 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.