
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 157 kills#
Comp
Clears
Parties
Median
Best
Share
1
10
4
6:12
5:36
6%
2
9
8
14:24
6:04
6%
3
8
4
8:13
5:59
5%
4
6
5
9:07
8:03
4%
5
6
5
7:53
6:04
4%
6
5
3
6:03
5:41
3%
7
5
3
6:11
6:00
3%
8
4
3
8:48
5:31
3%
9
4
4
13:53
8:44
3%
10
4
4
10:34
7:03
3%
A comp is the class set of a kill's roster, order-free. 67 distinct comps across 157 kills.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of them+21%
+20%
+13%
+9%
+1%
−3%
−17%
−22%
−28%
39 of 154 timed kills are in the fast quartile (≤ 6:24). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
3
6:03
5:41
5
3
6:11
6:00
10
4
6:12
5:36
6
5
7:53
6:04
8
4
8:13
5:59
6
5
9:07
8:03
9
8
14:24
6:04
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 157 killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.