Mech Facility

Dungeon 5-player Master
Master lvl
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Class Comp statistics count whole parties — class chips do not apply here.

Every figure on this tab covers Master 3. Use the level chips above to change it.

Comp figures cover all regions.

Top comps

most-used compositions among 7 kills
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeFrost MageWind KnightShield KnightBeat Performer
1
1
2:57
2:57
2
StormbladeTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
5:07
5:07
3
Twin StrikerTwin StrikerWind KnightShield KnightBeat Performer
1
1
3:29
3:29
4
Twin StrikerTwin StrikerVerdant OracleVerdant OracleHeavy Guardian
1
1
3:40
3:40
5
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
6
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
4:19
4:19
7
Heavy GuardianMarksmanMarksmanMarksmanBeat Performer
1
1
3:41
3:41

A comp is the class set of a kill's roster, order-free. 7 distinct comps across 7 kills.

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed kills than in all of them
Needs 20 timed kills to say anything — this selection has 6.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 7 kills
Healers brought
1 healer
71%
2 healers
29%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.