
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 32 runs#
Comp
Clears
Parties
Median
Best
Share
1
3
3
4:56
4:13
9%
2
2
2
5:23
4:34
6%
3
1
1
7:08
7:08
3%
4
1
1
3:03
3:03
3%
5
1
1
4:49
4:49
3%
6
1
1
4:53
4:53
3%
7
1
1
4:02
4:02
3%
8
1
1
4:18
4:18
3%
9
1
1
4:59
4:59
3%
10
1
1
4:41
4:41
3%
A comp is the class set of a run's roster, order-free. 29 distinct comps across 32 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+33%
+18%
+11%
+7%
+0%
−5%
−6%
−33%
−100%
8 of 32 timed runs are in the fast quartile (≤ 4:17). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 3.
Role mix
what parties actually bring · 32 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.