
Mech Facility
Dungeon 5-player Master
Every figure on this tab covers Master 1. Use the level chips above to change it.
Comp figures cover all regions.
Top comps
most-used compositions among 811 kills#
Comp
Clears
Parties
Median
Best
Share
1
37
11
3:20
1:54
5%
2
26
10
4:05
1:50
3%
3
24
17
4:21
3:04
3%
4
22
4
2:25
2:04
3%
5
20
16
4:34
2:30
2%
6
19
6
4:09
2:13
2%
7
19
6
3:19
2:17
2%
8
19
6
3:40
3:10
2%
9
19
7
2:29
1:57
2%
10
19
5
3:17
2:05
2%
A comp is the class set of a kill's roster, order-free. 124 distinct comps across 811 kills.
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of them+54%
+21%
+14%
+7%
+2%
−1%
−10%
−15%
−30%
197 of 785 timed kills are in the fast quartile (≤ 2:57). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Median
Timed clears
2:00
8
2:25
22
2:29
17
2:55
14
3:07
6
3:16
14
3:17
18
3:19
19
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 811 killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.