Mech Facility

Dungeon 5-player Normal
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 30 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Verdant OracleHeavy GuardianMarksmanMarksmanBeat Performer
11
2
1:12
0:59
2
Frost MageFrost MageTwin StrikerVerdant OracleShield Knight
5
1
1:15
1:09
3
Verdant OracleHeavy GuardianMarksmanMarksmanMarksman
5
1
1:12
1:02
4
Twin StrikerVerdant OracleShield KnightBeat PerformerBeat Performer
4
1
1:12
1:10
5
StormbladeStormbladeMarksmanShield Knight
1
1
4:48
4:48
6
StormbladeTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
2:40
2:40
7
Frost MageWind KnightHeavy GuardianMarksmanBeat Performer
1
1
3:14
3:14
8
Wind KnightHeavy GuardianBeat Performer
1
1
1:28
1:28
9
Heavy GuardianMarksmanMarksmanMarksmanBeat Performer
1
1
1:14
1:14

A comp is the class set of a run's roster, order-free. 9 distinct comps across 30 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Verdant OracleVerdant Oracle
+15%
Beat PerformerBeat Performer
+11%
Heavy GuardianHeavy Guardian
+0%
MarksmanMarksman
+0%
Twin StrikerTwin Striker
+0%
Shield KnightShield Knight
+0%
Frost MageFrost Mage
−44%

9 of 30 timed runs are in the fast quartile (≤ 1:10). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 11.

Role mix

what parties actually bring · 30 runs
Healers brought
0 healers
3%
1 healer
47%
2 healers
37%
3 healers
13%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.