Mistveil Hunting Ground

Dungeon 5-player Normal
Class Comp statistics count whole parties — class chips do not apply here.

Comp figures cover all regions.

Top comps

most-used compositions among 16 kills
#
Comp
Clears
Parties
Median
Best
Share
1
Marksman
4
2
4:15
2:07
2
Wind Knight
4
2
3:06
2:17
3
Shield Knight
2
2
3:20
2:52
4
Stormblade
1
1
2:46
2:46
5
Frost Mage
1
1
2:27
2:27
6
Twin Striker
1
1
3:23
3:23
7
Verdant Oracle
1
1
2:21
2:21
8
Verdant OracleShield Knight
1
1
2:19
2:19
9
Heavy Guardian
1
1
2:40
2:40

A comp is the class set of a kill's roster, order-free. 9 distinct comps across 16 kills.

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed kills than in all of them
Needs 20 timed kills to say anything — this selection has 15.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 3.

Role mix

what parties actually bring · 16 kills
Healers brought
0 healers
88%
1 healer
13%
Tanks brought
0 tanks
75%
1 tank
25%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.