
Mistveil Hunting Ground
Dungeon 5-player Normal
Comp figures cover all regions.
Top comps
most-used compositions among 16 kills#
Comp
Clears
Parties
Median
Best
Share
1
4
2
4:15
2:07
25%
2
4
2
3:06
2:17
25%
3
2
2
3:20
2:52
13%
4
1
1
2:46
2:46
6%
5
1
1
2:27
2:27
6%
6
1
1
3:23
3:23
6%
7
1
1
2:21
2:21
6%
8
1
1
2:19
2:19
6%
9
1
1
2:40
2:40
6%
A comp is the class set of a kill's roster, order-free. 9 distinct comps across 16 kills.
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of themNeeds 20 timed kills to say anything — this selection has 15.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 3.
Role mix
what parties actually bring · 16 killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.