
Mistveil Hunting Ground
Dungeon 5-player Normal
Top comps
most-used compositions among 57 runs#
Comp
Clears
Parties
Median
Best
Share
1
6
1
1:55
1:48
11%
2
6
1
2:18
2:01
11%
3
5
1
1:55
1:51
9%
4
5
1
2:01
1:56
9%
5
5
1
1:19
1:13
9%
6
5
1
2:07
1:56
9%
7
5
1
1:48
1:46
9%
8
5
2
4:57
4:25
9%
9
3
1
2:17
2:12
5%
10
2
1
2:14
2:11
4%
A comp is the class set of a run's roster, order-free. 19 distinct comps across 57 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+125%
+52%
+29%
+14%
+14%
−15%
−45%
−45%
−47%
14 of 56 timed runs are in the fast quartile (≤ 1:55). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 6.
Role mix
what parties actually bring · 57 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.