
Sea-Ringed Reef
Dungeon 5-player Normal
Top comps
most-used compositions among 40 runs#
Comp
Clears
Parties
Median
Best
Share
1
8
1
1:16
1:04
20%
2
5
3
1:42
1:12
13%
3
5
2
1:19
1:02
13%
4
5
2
1:24
1:04
13%
5
4
2
1:21
1:06
10%
6
3
2
1:48
1:18
8%
7
3
2
2:01
1:33
8%
8
3
1
1:12
1:07
8%
9
1
1
1:47
1:47
3%
10
1
1
2:34
2:34
3%
A comp is the class set of a run's roster, order-free. 12 distinct comps across 40 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+60%
+33%
+33%
+33%
+0%
−100%
−100%
−100%
10 of 40 timed runs are in the fast quartile (≤ 1:11). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
3
1:42
1:12
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 40 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.