
Sea-Ringed Reef
Dungeon 5-player Normal
Comp figures cover all regions.
Top comps
most-used compositions among 20 kills#
Comp
Clears
Parties
Median
Best
Share
1
6
1
1:16
1:06
30%
2
4
2
1:15
1:02
20%
3
2
1
1:40
1:18
10%
4
2
2
1:36
1:20
10%
5
2
1
1:15
1:12
10%
6
2
1
1:56
1:47
10%
7
1
1
2:34
2:34
5%
8
1
1
1:37
1:37
5%
A comp is the class set of a kill's roster, order-free. 8 distinct comps across 20 kills.
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of them+60%
+33%
−100%
−100%
5 of 20 timed kills are in the fast quartile (≤ 1:13). A speed-comp signal, not a tier list.
Fastest comps
min 10 timed clears · by median clear timeNo comp has 10 timed clears yet — the most-played one has 6.
Role mix
what parties actually bring · 20 killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.