Sea-Ringed Reef

Dungeon 5-player Normal
Class Comp statistics count whole parties — class chips do not apply here.

Comp figures cover all regions.

Top comps

most-used compositions among 20 kills
#
Comp
Clears
Parties
Median
Best
Share
1
Marksman
6
1
1:16
1:06
2
Wind Knight
4
2
1:15
1:02
3
Shield Knight
2
1
1:40
1:18
4
Frost Mage
2
2
1:36
1:20
5
Twin Striker
2
1
1:15
1:12
6
Verdant Oracle
2
1
1:56
1:47
7
StormbladeWind Knight
1
1
2:34
2:34
8
Verdant OracleShield Knight
1
1
1:37
1:37

A comp is the class set of a kill's roster, order-free. 8 distinct comps across 20 kills.

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed kills than in all of them
Wind KnightWind Knight
+60%
MarksmanMarksman
+33%
Verdant OracleVerdant Oracle
−100%
Shield KnightShield Knight
−100%

5 of 20 timed kills are in the fast quartile (≤ 1:13). A speed-comp signal, not a tier list.

Fastest comps

min 10 timed clears · by median clear time
No comp has 10 timed clears yet — the most-played one has 6.

Role mix

what parties actually bring · 20 kills
Healers brought
0 healers
85%
1 healer
15%
Tanks brought
0 tanks
85%
1 tank
15%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.