
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 680 kills#
Comp
Clears
Parties
Median
Best
Share
1
30
15
3:00
2:02
4%
2
15
8
4:29
3:26
2%
3
13
7
5:15
3:33
2%
4
12
5
3:50
3:03
2%
5
12
6
3:22
1:41
2%
6
12
3
4:01
3:05
2%
7
12
9
5:35
3:26
2%
8
12
5
2:37
2:07
2%
9
12
5
2:57
2:15
2%
10
12
5
3:15
2:47
2%
A comp is the class set of a kill's roster, order-free. 175 distinct comps across 680 kills.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of them+18%
+14%
+5%
+3%
+1%
−1%
−7%
−18%
−30%
162 of 644 timed kills are in the fast quartile (≤ 3:25). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Timed clears
Parties
Median
Best
10
3
2:36
2:14
10
5
2:37
2:07
12
5
2:57
2:15
6
3
2:57
2:34
23
15
3:00
2:02
8
3
3:01
2:48
11
5
3:15
2:47
6
3
3:20
2:48
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 680 killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.