
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 1.2K runs#
Comp
Clears
Parties
Median
Best
Share
1
43
16
2:49
1:36
4%
2
24
11
3:49
2:55
2%
3
24
10
3:25
2:31
2%
4
23
17
6:04
3:07
2%
5
23
16
5:41
3:07
2%
6
22
12
4:05
2:48
2%
7
19
9
3:56
2:34
2%
8
19
10
4:10
3:02
2%
9
19
7
2:33
1:54
2%
10
18
10
4:07
2:34
2%
A comp is the class set of a run's roster, order-free. 208 distinct comps across 1.2K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+10%
+10%
+5%
+5%
+4%
−4%
−6%
−12%
−16%
292 of 1.1K timed runs are in the fast quartile (≤ 3:07). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
16
3
1:39
1:23
7
3
2:06
1:56
10
4
2:18
2:09
14
7
2:33
1:54
13
4
2:37
2:14
6
3
2:47
2:26
36
16
2:49
1:36
11
3
3:01
2:48
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 1.2K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.