
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 599 runs#
Comp
Clears
Parties
Median
Best
Share
1
33
7
2:42
1:36
6%
2
17
5
3:15
2:31
3%
3
16
4
3:36
2:55
3%
4
16
6
2:31
1:54
3%
5
14
1
1:37
1:23
2%
6
14
6
4:05
2:48
2%
7
13
4
3:18
2:34
2%
8
12
2
3:06
2:48
2%
9
12
3
3:27
2:25
2%
10
12
3
2:36
2:14
2%
A comp is the class set of a run's roster, order-free. 135 distinct comps across 599 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+27%
+11%
+10%
+6%
+2%
−7%
−15%
−21%
−25%
144 of 565 timed runs are in the fast quartile (≤ 2:39). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
8
3
2:00
1:41
9
3
2:17
2:09
10
4
2:25
1:56
7
3
2:26
2:21
11
6
2:31
1:54
12
3
2:36
2:14
28
7
2:42
1:36
6
3
3:02
2:21
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 599 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.