
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 297 kills#
Comp
Clears
Parties
Median
Best
Share
1
22
8
2:49
2:02
7%
2
11
1
2:26
2:03
4%
3
10
1
3:27
3:05
3%
4
10
5
2:33
2:07
3%
5
9
2
2:35
2:14
3%
6
9
2
2:47
2:15
3%
7
9
3
3:01
2:47
3%
8
8
2
3:01
2:48
3%
9
8
3
5:13
3:52
3%
10
7
7
6:19
5:49
2%
A comp is the class set of a kill's roster, order-free. 96 distinct comps across 297 kills.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of them+14%
+13%
+11%
+5%
−4%
−4%
−9%
−13%
−24%
69 of 273 timed kills are in the fast quartile (≤ 2:48). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
8
5
2:33
2:07
17
8
2:49
2:02
9
3
3:01
2:47
5
3
3:23
2:45
6
3
3:33
3:03
5
4
3:57
3:02
5
3
4:00
3:26
7
3
5:13
3:52
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 297 killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.