
Sea-Ringed Reef
Dungeon 5-player Normal
Top comps
most-used compositions among 165 runs#
Comp
Clears
Parties
Median
Best
Share
1
12
2
1:45
1:24
7%
2
11
3
2:48
2:07
7%
3
9
3
2:14
1:47
5%
4
6
1
1:56
1:49
4%
5
6
1
2:06
1:59
4%
6
6
2
1:36
1:31
4%
7
5
1
3:50
3:14
3%
8
5
1
2:29
2:22
3%
9
5
1
2:21
1:53
3%
10
5
1
1:34
1:28
3%
A comp is the class set of a run's roster, order-free. 43 distinct comps across 165 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+47%
+24%
+22%
+19%
+15%
−11%
−11%
−14%
−32%
42 of 162 timed runs are in the fast quartile (≤ 1:49). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
9
3
2:14
1:47
11
3
2:48
2:07
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 165 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.