
Sea-Ringed Reef
Dungeon 5-player Normal
Top comps
most-used compositions among 70 kills#
Comp
Clears
Parties
Median
Best
Share
1
10
2
2:49
2:36
14%
2
7
2
2:06
1:59
10%
3
5
1
3:50
3:14
7%
4
5
1
2:29
2:22
7%
5
5
1
1:57
1:52
7%
6
5
1
1:54
1:53
7%
7
5
1
1:45
1:42
7%
8
5
1
2:08
2:05
7%
9
4
1
1:48
1:45
6%
10
4
2
2:06
1:57
6%
A comp is the class set of a kill's roster, order-free. 22 distinct comps across 70 kills.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of them+115%
+75%
+38%
+25%
−17%
−17%
−51%
−61%
−100%
17 of 67 timed kills are in the fast quartile (≤ 1:58). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 10.
Role mix
what parties actually bring · 70 killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.