
Mistveil Hunting Ground
Dungeon 5-player Master
Top comps
most-used compositions among 797 runs#
Comp
Clears
Parties
Median
Best
Share
1
31
8
2:14
2:02
4%
2
28
7
2:27
1:59
4%
3
17
5
2:37
2:19
2%
4
17
7
2:40
2:05
2%
5
15
12
5:21
2:17
2%
6
15
9
2:33
1:56
2%
7
14
5
2:17
2:06
2%
8
14
10
4:43
2:01
2%
9
14
10
3:05
2:29
2%
10
14
4
2:25
2:09
2%
A comp is the class set of a run's roster, order-free. 173 distinct comps across 797 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+25%
+17%
+15%
−1%
−4%
−6%
−14%
−18%
−28%
201 of 796 timed runs are in the fast quartile (≤ 2:33). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
12
3
1:58
1:49
31
8
2:14
2:02
14
5
2:17
2:06
14
4
2:25
2:09
12
4
2:25
2:08
8
4
2:26
2:01
28
7
2:27
1:59
15
9
2:33
1:56
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 797 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.