
Mistveil Hunting Ground
Dungeon 5-player Hard
Comp figures cover all regions.
Top comps
most-used compositions among 200 kills#
Comp
Clears
Parties
Median
Best
Share
1
19
2
1:56
1:43
10%
2
16
1
2:11
1:59
8%
3
13
1
2:35
2:21
7%
4
13
1
2:24
2:04
7%
5
9
1
2:02
1:54
5%
6
8
2
2:15
2:05
4%
7
8
1
2:15
2:09
4%
8
8
1
2:21
2:09
4%
9
7
1
2:52
2:48
4%
10
7
1
2:26
2:20
4%
A comp is the class set of a kill's roster, order-free. 44 distinct comps across 200 kills.
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of them+54%
+27%
+21%
+20%
+10%
−12%
−29%
−43%
−77%
50 of 197 timed kills are in the fast quartile (≤ 2:10). A speed-comp signal, not a tier list.
Fastest comps
min 10 timed clears · by median clear timeComp
Median
Timed clears
1:56
19
2:11
15
2:24
13
2:35
12
Ranked by median clear time, minimum 10 timed clears — one lucky run can't crown a comp.
Role mix
what parties actually bring · 200 killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.