
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 2.4K runs#
Comp
Clears
Parties
Median
Best
Share
1
59
23
2:27
1:57
2%
2
50
23
2:43
2:04
2%
3
49
18
2:07
1:29
2%
4
47
19
2:56
2:00
2%
5
46
18
2:46
2:00
2%
6
39
22
3:36
2:19
2%
7
39
19
2:35
1:29
2%
8
39
12
2:52
1:43
2%
9
37
17
3:22
2:07
2%
10
37
18
2:46
1:50
2%
A comp is the class set of a run's roster, order-free. 223 distinct comps across 2.4K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+24%
+20%
+16%
+7%
−2%
−3%
−9%
−12%
−23%
591 of 2.4K timed runs are in the fast quartile (≤ 2:22). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
33
11
1:55
1:31
9
4
2:03
1:41
49
18
2:07
1:29
33
5
2:09
1:49
6
3
2:12
2:03
22
8
2:14
1:34
10
3
2:15
2:01
31
12
2:19
1:57
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 2.4K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.