
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 675 runs#
Comp
Clears
Parties
Median
Best
Share
1
23
6
2:38
2:07
3%
2
20
6
2:57
2:00
3%
3
17
5
2:37
2:22
3%
4
16
7
3:23
2:40
2%
5
16
4
3:00
2:17
2%
6
16
5
3:00
2:24
2%
7
14
3
2:42
2:11
2%
8
14
7
2:51
2:25
2%
9
14
4
2:31
1:50
2%
10
13
2
2:47
2:19
2%
A comp is the class set of a run's roster, order-free. 138 distinct comps across 675 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+21%
+18%
+15%
+8%
+1%
+1%
−10%
−11%
−26%
170 of 674 timed runs are in the fast quartile (≤ 2:38). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
10
3
2:10
1:56
10
4
2:24
1:58
10
3
2:30
2:07
14
4
2:31
1:50
17
5
2:37
2:22
23
6
2:38
2:07
5
3
2:40
2:31
14
3
2:42
2:11
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 675 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.