
Cursed Radiant Tomb
Dungeon 5-player Master
Top comps
most-used compositions among 32 runs#
Comp
Clears
Parties
Median
Best
Share
1
3
3
4:50
3:50
9%
2
2
2
12:29
3:49
6%
3
1
1
23:50
23:50
3%
4
1
1
4:25
4:25
3%
5
1
1
7:31
7:31
3%
6
1
1
4:50
4:50
3%
7
1
1
3:35
3:35
3%
8
1
1
3:05
3:05
3%
9
1
1
4:47
4:47
3%
10
1
1
9:16
9:16
3%
A comp is the class set of a run's roster, order-free. 29 distinct comps across 32 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+54%
+50%
+25%
+11%
−9%
−13%
−29%
−50%
−100%
8 of 32 timed runs are in the fast quartile (≤ 3:55). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 3.
Role mix
what parties actually bring · 32 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.