Cursed Radiant Tomb

Dungeon 5-player Normal
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 38 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Marksman
8
3
1:56
1:46
2
Stormblade
6
2
2:29
2:29
3
Wind Knight
6
1
2:30
1:53
4
Frost Mage
5
1
1:42
1:42
5
Verdant Oracle
3
2
2:38
1:50
6
Shield KnightShield Knight
2
1
3:13
3:11
7
Beat Performer
2
1
4:37
2:39
8
Twin Striker
2
1
—
—
9
Heavy Guardian
2
1
—
—
10
StormbladeBeat Performer
1
1
2:30
2:30

A comp is the class set of a run's roster, order-free. 11 distinct comps across 38 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 16.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 3.

Role mix

what parties actually bring · 38 runs
Healers brought
0 healers
82%
1 healer
18%
Tanks brought
0 tanks
87%
1 tank
8%
2 tanks
5%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.