Mistveil Hunting Ground

Dungeon 5-player Normal
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 28 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Marksman
5
2
3:23
2:07
2
Wind Knight
5
2
2:21
2:17
3
Stormblade
4
2
2:49
2:31
4
Shield Knight
3
3
3:01
2:52
5
Heavy Guardian
3
3
2:29
2:16
6
Shield KnightShield Knight
2
1
3:49
3:48
7
Frost Mage
2
1
3:02
2:27
8
Twin Striker
2
1
2:47
2:11
9
Verdant Oracle
1
1
2:21
2:21
10
Verdant OracleShield Knight
1
1
2:19
2:19

A comp is the class set of a run's roster, order-free. 10 distinct comps across 28 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Wind KnightWind Knight
+102%
Heavy GuardianHeavy Guardian
+13%
MarksmanMarksman
−16%
Shield KnightShield Knight
−44%
StormbladeStormblade
−100%

8 of 27 timed runs are in the fast quartile (≤ 2:21). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 4.

Role mix

what parties actually bring · 28 runs
Healers brought
0 healers
93%
1 healer
7%
Tanks brought
0 tanks
68%
1 tank
25%
2 tanks
7%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.