
Mistveil Hunting Ground
Dungeon 5-player Normal
Top comps
most-used compositions among 28 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
2
3:23
2:07
18%
2
5
2
2:21
2:17
18%
3
4
2
2:49
2:31
14%
4
3
3
3:01
2:52
11%
5
3
3
2:29
2:16
11%
6
2
1
3:49
3:48
7%
7
2
1
3:02
2:27
7%
8
2
1
2:47
2:11
7%
9
1
1
2:21
2:21
4%
10
1
1
2:19
2:19
4%
A comp is the class set of a run's roster, order-free. 10 distinct comps across 28 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+102%
+13%
−16%
−44%
−100%
8 of 27 timed runs are in the fast quartile (≤ 2:21). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 4.
Role mix
what parties actually bring · 28 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.