
Floating Island - Dragon Shackles
Raid 20-player Backtrack
1:25
Fastest clear
Komari +19 · SEA · 2d ago
2:15
Median clear
of 250 timed kills
264.7K
DPS floor
lowest team DPS that still cleared
1.71M
Median team DPS
across 250 kills
2/20
Undermanned record
cleared by 2 · 3:27 · 2w ago
Fastest clears
best runs by clear time · kills only#
Time
Party
Deaths
Speed %
Region
When
1
1:25
0
99.60
SEA 2d ago
3
1:34
0
98.80
SEA 1w ago
5
1:40
0
98.00
SEA 13h ago
6
1:41
0
97.60
SEA 2w ago
7
1:41
0
97.20
SEA 13h ago
8
1:44
0
96.80
SEA 1w ago
9
1:44
0
96.40
SEA 1w ago
10
1:45
0
96.00
SEA 1w ago
11
1:45
0
95.60
SEA 2d ago
12
1:45
0
95.20
SEA 14h ago
13
1:46
0
94.80
SEA 1w ago
14
1:46
0
94.40
SEA 4d ago
15
1:46
0
94.00
SEA 1d ago
16
1:47
0
93.60
SEA 1w ago
Raids have no settlement clock — time is real elapsed. Speed % = share of this encounter's timed kills a run beats, within its master level.
Clear-time distribution
250 timed kills · real elapsed time 1:00 +3 slower than 7:00 7:00
Speed 95
1:46
Speed 75
2:01
Speed 50
2:15
Speed 25
2:40
Boss-stage splits
median time per stage across 250 kills with stage data · from each run's per-boss archivesFirst clears
earliest kill per master level · this seasonFirst clear
Party
Date
Speed % will join DPS/HPS parse % on run pages later — same percentile rule, clear time ascending.