
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 140 kills#
Comp
Clears
Parties
Median
Best
Share
1
15
3
6:23
5:47
11%
2
11
5
6:14
5:36
8%
3
11
4
7:26
5:53
8%
4
10
3
6:27
6:11
7%
5
9
4
8:49
6:25
6%
6
7
3
6:29
6:11
5%
7
6
3
9:37
7:22
4%
8
6
2
11:08
8:56
4%
9
5
2
11:16
9:47
4%
10
5
3
10:06
8:34
4%
A comp is the class set of a kill's roster, order-free. 43 distinct comps across 140 kills.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed kills than in all of them+60%
+9%
+6%
+0%
+0%
−6%
−28%
−45%
−100%
36 of 138 timed kills are in the fast quartile (≤ 6:24). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
11
5
6:14
5:36
15
3
6:23
5:47
10
3
6:27
6:11
7
3
6:29
6:11
11
4
7:26
5:53
9
4
8:49
6:25
6
3
9:37
7:22
5
3
10:06
8:34
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 140 killsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.