
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 1.1K runs#
Comp
Clears
Parties
Median
Best
Share
1
30
14
6:17
2:33
3%
2
25
8
3:13
2:39
2%
3
24
10
3:36
3:03
2%
4
22
8
3:24
2:25
2%
5
21
7
3:08
2:44
2%
6
21
8
6:25
2:55
2%
7
21
7
3:45
2:38
2%
8
20
8
3:23
2:28
2%
9
19
9
4:33
2:54
2%
10
19
5
6:21
3:52
2%
A comp is the class set of a run's roster, order-free. 184 distinct comps across 1.1K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+27%
+8%
+3%
+2%
+0%
−1%
−3%
−9%
−14%
271 of 1.1K timed runs are in the fast quartile (≤ 3:14). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
7
4
2:47
2:19
12
7
2:55
2:31
6
3
2:57
2:27
9
5
2:57
2:37
10
4
3:01
2:44
11
3
3:03
2:46
12
6
3:06
2:33
11
3
3:07
2:41
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 1.1K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.